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Bunkspeed MOVE (Node-Lock License)

Bunkspeed

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MFR # bunkspeedmove-nd
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Our price: $995.00
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What is Bunkspeed MOVE?

Bunkspeed MOVE™ includes all the features of Bunkspeed SHOT™ with the addition of animation. MOVE has all you need to make things move. You can generate serious moves and dynamic cameras, then render fast, with film quality results. Animate objects, parts, cameras, materials, lights and environments with a simple and familiar timeline interface. The innovative animation ribbon takes a cinematography approach to help you visualize animation paths and timing in 3D. The broad import pipeline, including automated tessellation of nurbs models, allows you to bring virtually any 3D idea to reality. The familiar, beautifully designed interface can be mastered in under two hours, keeping the learning curve down. If you can imagine it, it can be visualized in minutes.

Who is MOVE for?

Bunkspeed MOVE™ is for all designers, modelers and creatives who want to make things move and come to life to tell a story, sell a product, communicate an idea or share a vision. It can be for presentation, pre-visualization or final film quality output with the famous NVIDIA iray 2 offline renderer.
 
You will love Bunkspeed MOVE™ if you:
  • want a low cost entry and easy to use rendering software with Nvidia iray® quality results.
  • are a designer, artist, modeler, architect or interactive creative with little to no 3D rendering experience.
  • want a "push-button" renderer of final frame photo-realistic images with correct global illumination.
  • require smooth and artifact free, photo-realistic rendered movies or stills in a progressive and interactive manner.
  • prefer a solution that requires only a small number of intuitive settings but enough control to not feel limited.
  • want to assign realistic materials to 3D objects, or use pre-defined libraries of physically correct materials.
  • want to light your scene using HDRI images or set up a virtual photo studio with panels and bounce cards.
  • want to leverage the cost/performance benefits of GPU accelerated rendering.
  • want to make your 3D data move and come to life to tell a story, sell a product, communicate an idea or share a vision.

Why do I need MOVE?

Because MOVE™ is the simplest, and easiest to learn animation system out there. MOVE is not like the typical animation and rendering software. It doesn’t have hundreds of buttons, tweakable sliders or settings needed to get your task done. MOVE is the essential collection of still image and sophisticated animation tools for product animation. MOVE doesn’t take months to learn or years to master. Within a couple of hours, you’ll be amazed at the results that can be achieved. MOVE introduces a refreshing, innovative, and cinematic approach to animation in addition to the essential still image functionality found in SHOT. MOVE enables you to easily bring a 3D scene to life by enabling camera, part, material, light and model animation that move and delight your audience. The results are photo replacement stills and film quality video that can be used for web marketing, business communication and design review in markets such as consumer product design, architectural visualization, industrial engineering, film and game pre-viz. Ultimately, MOVE is the easiest and most efficient way to communicate your designs or promote your 3D ideas through imagery and animation.
 

Realtime Raytracing Reatures

  • NVIDIA iray 2
  • Interactive WYSIWYG raytracing
  • Automatic "Blending" between peformance (raster) and quality (raytrace)
  • Real time ray brush
  • HDRI lighting
  • Global illumination
  • Ambient occlusion
  • Final gathering
  • Environment shadow casting
  • Self and inter-object shadow casting
  • Environment reflections
  • Radiosity
  • Refraction
  • Caustics
  • Environment based self/inter-object light bouncing
  • Photon Emitters
  • Ground reflection roughness

True Physics-Based Materials

  • Scientifically accurate preset and adjustable materials
  • Fresnel reflections
  • Advanced absorption
  • Advanced transmittance
  • Advanced anisotropy with angle mapping
  • Texture, opacity, specular, bump and normal mapping
  • Adjustable IOR
  • Emissive Materials
  • Flexible Local or Network based for sharing and assigning assets
  • Shareable material definition saved to single file (.bmf)
  • Drag and drop materials onto object from desktop or any folder
  • Inline and out-of-app color picker/dropper
  • Save favorite colors

Lighting

  • Lighting, Shadow and Reflection casting from High Dynamic Range Image
  • High Dynamic Range Image (HDRI) interaction and control
  • Prop creation for additional light sources

Scene Preparation

  • Auto-Paint
  • Direct manipulation of parts
  • Part splitter and part extractor
  • Group and reorganize parts in the tree view
  • "Digital Sticker" Decals

Camera Optics Features

  • F-Stop
  • Exchangeable Camera Files (.bcf)
  • Formation Tool
  • Interactive Depth of Field with focal point selection
  • Multiple cameras with individual aspect ratio and settings
  • Rule of Thirds overlay

Rendering Features

  • Alpha channel
  • Image finishing control for inline renderings
  • Threaded offine renderings
  • JPEG (8bit), BMP (8bit), and TIFF (16bit)
  • Built-in image viewer tab
  • Render profiles - allows you to save frequent jobs

Productivity

  • Highly optimized parallel architecture
  • Hybrid Based CPU + GPU
  • Near linear performance scale with added CPU's and GPU's
  • 3D Connexion device support

Animation

  • Keyframe animation of Models, Groups and Parts
  • Keyframe animation of Materials
  • Keyframe animation of Cameras
  • Rotation animation of Cameras

Supported 3D Data Formats and Applications

Windows 7 / Vista
  • AliasStudio (.wire)
  • 3D PDF
  • 3DXML
  • ACIS
  • SolidWorks 2011 and prior
  • IGES
  • STEP
  • Collada (DAE)
  • Filmbox (FBX)
  • Autodesk 3D Studio Max (3DS)
  • Rhino 5.0 and prior (3DM)
  • Wavefront (OBJ)
  • SketchUp 8.0 and prior (SKP)

What's in the Box 

  • 34 HDRI Environments
  • 17 Studio Backplates
  • Robust Material Library
  • Manual

Hardware Requirements

Operating System:  Windows 7 64bit, Vista 64bit
CPU Minimum:  Dual-Core PC w/ Intel Pentium or AMD Processor
CPU Recommended:  Quad-Core CPU or higher
Memory Minimum:  4 GB of RAM
Memory Recommended:  6 GB of RAM (for larger objects)
Disk Space: 1GB or more (for application and assets)
Graphics Card: NVIDIA CUDA Enabled with 120+ CUDA cores, 1+ GB Graphics Memory
Monitor: 1,280 by 1,024 or higher
Internet Connection: for download and activation
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